ArenaNet ha aggiornato di Guild Wars 2, introducendo l’ultima puntata della serie Flame and Frost. e tante nuove funzioni.
L’ultimo passo ci vedrà protagonisti di una caccia al nemico all’interno delle segrete fonderie, nelle profondità sotto Shiverpeaks nel tentativo di fermare la Molten Alliance prima che riesca a forgiare nuove armi letali.
Flame and Frost: Prelude
A mystery presents itself in this first entry in a multipart Living Story series. What could be causing such discord in the foothills of the Shiverpeaks? All those poor homesteaders and ranchers displaced with nowhere to go calls into question if the storms could be that bad—or if there’s something more sinister stirring up the flame and frost. The ground is shaking, and the sky is falling in northern Wayfarer Foothills and Diessa Plateau. Norn and charr refugees, crawling from the wreckage of their homes, are fighting their way to shelter in Hoelbrak and the Black Citadel. Many are in shock and wounded; most have only what they can carry on their backs. A call has gone out for volunteers to assist them in their time of need, when the environment itself seems to have become their enemy.
- A new Living Story achievement category has been added, which will contain a series of achievements specific to the storylines unfolding in Tyria.
- The first Living Story achievement, Refugee Volunteer, has been added. Players who complete this achievement by playing the Flame and Frost: Prelude content will be rewarded with the Volunteer title. They will also receive a karma reward via in-game mail.
- More achievements will be added as the Living Story continues to unfold.
The Lost Shores Update
Something is stirring in the Sea of Sorrows. Ship wreckage is washing up on shore, whales are beaching themselves, local quaggans are leaving their undersea homes, and strange new creatures are being spotted along the Tyrian coast.
Head Researcher Levvi has been pleading with Captain Magnus, leader of the Lionguard, to heed her warnings of imminent danger to the city of Lion’s Arch and other coastal settlements. Magnus remains unconvinced, though the disruption of maritime trade has the Ship’s Council concerned.
Something new is coming ashore in Lion’s Arch at 12:00 p.m. Pacific Time on Friday, November 16. This epic event will change that city forever, even as it introduces an entirely new twist on dungeon play. Come to the defense of Lion’s Arch and race to discover the secret behind a mysterious new menace.
At 12:00 p.m. Pacific Time on Saturday, November 17, the second phase of this epic adventure will take players to a place they’ve never been in Tyria, where they’ll meet a new pet creature and discover previously unknown crafting resources that unlock new recipes and a unique way to upgrade gear.
Join us at 12:00 p.m. Pacific Time on Sunday, November 18 for your chance to take part in an unforgettable, once-in-a-lifetime final event!
Halloween has come and gone. You put Mad King Thorn back in his place with as much skill and enthusiasm as we’d hoped. We on the Halloween Team would like to thank you for participating with such gusto. It did our hearts good to know so many of you were enjoying the pumpkins of our labors (so to speak). Thank you!
Unfortunately, Hurricane Sandy has made these past few days very hard for some of our players on the east coast of the United States. We would like to extend our condolences to all those affected by the storm. We recognize that because of power failures and the general situation, many players have been unable to meet Mad King Thorn in Lion’s Arch. One of the fake Mad King Thorn actors has decided to stick around until 11/15 to ensure that those who couldn’t play due to the storms still receive the “Attend the Party” achievement. If you missed the final event, you will be able to speak to him at the Grand Piazza in Lion’s Arch and receive both your achievement and a Halloween hat.
- The Mad King is gone, and he has taken his chest with him. The Mad King Chest can no longer be created.